﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ItemComponent
{
    [System.Serializable]
    public struct ST_GunData
    {
        /// <summary>
        /// 攻击伤害
        /// </summary>
        public int nBulletDmg;

        /// <summary>
        /// 攻击间隔
        /// </summary>
        public double dFireInterval;
        /// <summary>
        /// 子弹飞行速度
        /// </summary>
        public double dBulletSpeed;
        /// <summary>
        /// 弹夹
        /// </summary>
        public int nMaxClipCount;
        /// <summary>
        /// 换弹夹时间
        /// </summary>
        public double dClipReLoadTime;
        /// <summary>
        /// 子弹存在时间
        /// </summary>
        public double dLifeTime;

        public ST_SpecialAtkData specialAtkData;
    }
}
